Commercialisation |  Studio 3 at SAE Institute Brisbane |  Part-time 4 weeks | 
The point of creating Succ Cannon was to show that I have the capability to make a potentially commercially viable product - Localisation, pricing, collaborate with other disciplines and most importantly, making assumptions and proving them to make design decisions. My specific roles within Succ Cannon was to act as Level Designer, Level Artist and UX Designer. All of the UX and level layouts are my work. I worked as a member of a two person developer team tuning mechanics, making design decisions and translating the project.
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